Basics

First Principles of Interaction Design (Revised and Expanded)

Posted in 2010s, Articles, Basics on March 26th, 2014 by Dan – Be the first to comment

Bruce Tognazzini, “First Principles of Interaction Design (Revised and Expanded),” 2014.

Effective interfaces are visually apparent and forgiving, instilling in their users a sense of control. Users quickly see the breadth of their options, grasp how to achieve their goals, and can settle down to do their work. Effective interfaces do not concern the user with the inner workings of the system. Work is carefully and continuously saved, with full option for the user to undo any activity at any time. Effective applications and services perform a maximum of work, while requiring a minimum of information from users.

Improving Usability with Fitts’ Law

Posted in 2010s, Articles, Basics, Usability on February 20th, 2014 by Dan – Be the first to comment

Gross, Jason, “Improving Usability with Fitt’s Law,” (2011).

Fitts’ law is a model that can help designers make educated decisions in user interfaces and web page layouts. It can be used in conjunction with design theories such as visual weight to give user interface items proper hierarchy and placement.

Mental Models and Usability

Posted in 1990s, Articles, Basics, Cogniton, Usability on October 21st, 2012 by Dan – Be the first to comment

Davidson, Mary Jo, Dove, Laura, and Weltz, Julie, “Mental Models and Usability,” 1999

An inaccurate mental model of what is happening in a system leads to errors. Many systems place too many demands on the humans that use them. Users are often required to adjust the way they work to accommodate the computer. Sometimes the result is a minor frustration or inconvenience, such as changes not being saved to a file. Inaccurate mental models of more complex systems, such as an airplane or nuclear reactor, can lead to disastrous accidents.

The Ten Principles of Interaction Design

Posted in 2010s, Articles, Basics on March 18th, 2012 by Dan – Be the first to comment

Chad Vavra, The Ten Principles of Interaction Design, 2011

To steal a metaphor from E.L. Doctorow, “[Interaction Design] is like driving a car at night. You can only see as far as the headlights, but you can still get to your destination”. When a task seems too big, start by picking two things, like a page and a button. Establish their relationship and interaction. Once that is done, pick something else that relates and keep going. Everything will come together thanks to the brain’s natural ability to spatially model the world.

Designed for Use

Posted in 2010s, Basics, Non-Fiction Books on September 28th, 2011 by Dan – Be the first to comment

Lukas Mathis, Designed for Use: Create Usable Interfaces for Applications and the Web, 2011

“Weaving together hands-on techniques and fundamental concepts, you’ll learn how to make usability the cornerstone of your design process. Each technique chapter explains a specific approach you can use during the design process to make your product more user friendly, such as storyboarding, usability tests, and paper prototyping. Idea chapters are concept-based: how to write usable text, how realistic your designs should look, when to use animations.”

The Elements of Friendly Software Design

Posted in 1990s, Basics, Non-Fiction Books on January 12th, 2011 by Dan – Be the first to comment

Paul Heckel, The Elements of Friendly Software Design (1991)

Ergonomics for Interaction Designers

Posted in 2000s, Basics, Ergonomics on October 16th, 2010 by Dan – Be the first to comment

Rob Tannen, “Ergonomics for Interaction Designers” Part 1 Part 2 Part 3 (2009)

Universal Principles of Design

Posted in 2000s, Basics, Non-Fiction Books on October 5th, 2010 by Dan – Be the first to comment

William Lidwell, Universal Principles of Design (2003)

Designing for Interaction

Posted in 2000s, Basics, Ethics, Non-Fiction Books, Process on October 5th, 2010 by Dan – Be the first to comment

Dan Saffer, Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (2009)

The Design of Everyday Things

Posted in 1980s, Basics, Cogniton, Non-Fiction Books on October 5th, 2010 by Dan – Be the first to comment

Don Norman, The Design of Everyday Things (1988)

11 Principles of Interaction Design Explained

Posted in 2010s, Articles, Basics on October 5th, 2010 by Dan – Be the first to comment

Paul Seys, “11 Principles of Interaction Design Explained” (2010)

User Experience Matters: What Entrepreneurs Can Learn From ‘Objectified’

Posted in 2010s, Articles, Basics on October 5th, 2010 by Dan – Be the first to comment

Om Malik, “User Experience Matters: What Entrepreneurs Can Learn From ‘Objectified’” (2010)

Introduces the “Of Course” Factor.

Controls are Choices

Posted in 2000s, Articles, Basics, Interface Design on October 5th, 2010 by Dan – Be the first to comment

Dan Saffer, “Controls are Choices” (2009)

Six Principles for Making New Things

Posted in 2000s, Articles, Basics, Inspirational on October 5th, 2010 by Dan – Be the first to comment

Paul Graham, “Six Principles for Making New Things” (2008)

Simplicity is Highly Overrated

Posted in 2000s, Articles, Basics, Cogniton, Inspirational on October 5th, 2010 by Dan – Be the first to comment

Don Norman, “Simplicity is Highly Overrated” (2007)

This is My Process

Posted in 2000s, Articles, Basics, Inspirational on October 5th, 2010 by Dan – Be the first to comment

Michael Bierut, “This is My Process” (2006)

What Makes a Design Seem Intuitive?

Posted in 2000s, Articles, Basics, Cogniton on October 5th, 2010 by Dan – Be the first to comment

Jared Spool, “What Makes a Design Seem Intuitive?” (2005)

On (Design) Bullshit

Posted in 2000s, Articles, Basics, Inspirational on October 5th, 2010 by Dan – Be the first to comment

Michael Bierut, “On (Design) Bullshit” (2005)

The Myth of Discoverability

Posted in 2000s, Articles, Basics, Cogniton, Interface Design on October 5th, 2010 by Dan – Be the first to comment

Scott Berkun, “The Myth of Discoverability” (2003)

First Principles of Interaction Design

Posted in 2000s, Articles, Basics on October 5th, 2010 by Dan – Be the first to comment

Bruce Tognazzini, “First Principles of Interaction Design” (2003)