History

JOSS: A Designer’s View of an Experimental On-line Computing System

Posted in 1960s, Hardware, History, Visionary on March 31st, 2014 by Dan – Be the first to comment

J.C. Shaw, “JOSS: A Designer’s View of an Experimental On-line Computing System,” (1964)

The choice of a character set and key positions for any on-line keyboard input device isn’t to be taken lightly, especially if one hopes to encourage senior technical people to use the keyboard in the direct solution of their problems. It is customary for these people to pay others to drive teletypewriters, keypunches, and even typewriters.

What the Telephone’s Unbeatable Functionality Teaches Us About Innovation

Posted in 2010s, Articles, History, Inspirational on March 18th, 2012 by Dan – Be the first to comment

Stefan Boublil, What The Telephone’s Unbeatable Functionality Teaches Us About Innovation, 2011

Design has become almost useless to mankind since so few people pursue single-mindedness as a foundational purpose, but would rather purposelessly chase multi-functionalism down a dark and long tunnel that may well lead to magazine covers, but to little else.

Doing With Images Makes Symbols

Posted in 1980s, History, Interface Design, Videos on April 23rd, 2011 by Dan – Be the first to comment

Alan Kay lecture at Apple, 1987.

An Archive for Interaction Design

Posted in 2010s, Articles, History on February 18th, 2011 by Dan – Be the first to comment

Khoi Vinh, “An Archive for Interaction Design” (2010)

Designers are terrible at saving what we do. Most of us know that we should take the time to document what we’ve done for our own portfolios, if not for posterity. Yet few of us take the trouble. We usually wait until we leave our jobs and a portfolio becomes an imperative, or when a potential client spurs us to write a case study of a finished project.

It’s been said before, but it’s worth repeating that digital media is a conversation. To design for digital media is to design systems within which wildly varying kinds of interactions can happen, virtual systems that are conducive to great conversations. Conversations, however, are notoriously difficult to fully capture.

The Best Laid Plans of Mice and Men

Posted in 2000s, Articles, Hardware, History on February 14th, 2011 by Dan – Be the first to comment

Paul Atkinson, “The Best Laid Plans of Mice and Men: The Computer Mouse in the History of Computing” (pdf) (2007)

The history of the mouse raises a number of interesting questions: Why did it take so long to become a mass-produced item? How did people react to the introduction of the mouse? What did the mouse represent, and what does it represent today? How and why did it become the single most accepted interface technology?

There is no denying that the computer mouse is a phenomenally successful product in its own right – a success which can be measured by how ‘natural’ a product it has become as an everyday object. So familiar, that it disappears from our observational and analytical ‘radars’ to become an object people do not stop to consider. Yet, despite this success, few people are aware of its full history, of the way in which it was first conceived and then appropriated by the computer industry, or of the ways in which it has been used, intentionally and unintentionally, to shape our social and technological worlds.

Crisis & Interaction Design

Posted in 2010s, History, Inspirational on October 16th, 2010 by Dan – Be the first to comment

Chris Blow, “Crisis & Interaction Design” (2010)

Foundations of Interaction Design

Posted in 2000s, History, Presentations on October 16th, 2010 by Dan – Be the first to comment

Karen McGrane, “Foundations of Interaction Design” (2008)

The Mother of All Demos

Posted in 1960s, History, Interface Design, Videos, Visionary on October 7th, 2010 by Dan – Be the first to comment

Douglas Engelbart, A research center for augmenting human intellect (1968)

From Wikipedia: The Mother of All Demos is a name given retrospectively to Douglas Engelbart’s December 9, 1968, demonstration at the Fall Joint Computer Conference (FJCC) at the Convention Center in San Francisco, in which a number of experimental technologies that have since become commonplace were presented. The demo featured the first computer mouse the public had ever seen, as well as introducing interactive text, video conferencing, teleconferencing, email, hypertext and a collaborative real-time editor.

Inside Steve’s Brain

Posted in 2000s, History, Inspirational, Non-Fiction Books, Process, Project Management on October 7th, 2010 by Dan – Be the first to comment

Leander Kahney, Inside Steve’s Brain (2008)

This book might be the most complete look at what a design managers, VPs of design, or creative directors should be doing to improve their products.

Interaction Design History in a Teeny Little Nutshell

Posted in 2000s, History, Inspirational, Presentations on October 5th, 2010 by Dan – Be the first to comment

Marc Rettig, “Interaction Design History in a Teeny Little Nutshell” (2004)

Hackers: Heroes of the Computer Revolution

Posted in 1980s, History, Non-Fiction Books on October 5th, 2010 by Dan – Be the first to comment

Steven Levy, Hackers: Heroes of the Computer Revolution (1984)

Where Wizards Stay Up Late: The Origins Of The Internet

Posted in 1990s, History, Non-Fiction Books on October 5th, 2010 by Dan – Be the first to comment

Katie Hafner, Where Wizards Stay Up Late: The Origins Of The Internet (1998)

Dealers of Lightning: Xerox PARC and the Dawn of the Computer Age

Posted in 2000s, History, Non-Fiction Books on October 5th, 2010 by Dan – Be the first to comment

Michael Hilzik, Dealers of Lightning: Xerox PARC and the Dawn of the Computer Age (2000)

The Humane Interface

Posted in 2000s, History, Interface Design, Non-Fiction Books on October 5th, 2010 by Dan – Be the first to comment

Jeff Raskin, The Humane Interface: New Directions for Designing Interactive Systems (2000)

Designing Interactions

Posted in 2000s, History on October 5th, 2010 by Dan – Be the first to comment

Bill Moggridge, Designing Interactions (2006)

The Origin of Personas

Posted in 2000s, Articles, History on October 5th, 2010 by Dan – Be the first to comment

Alan Cooper, “The Origin of Personas” (2003)

Jeff Hawkins: The man who almost single-handedly revived the handheld computer industry

Posted in 2000s, Articles, History on October 5th, 2010 by Dan – Be the first to comment

Shawn Barnett, “Jeff Hawkins: The man who almost single-handedly revived the handheld computer industry” (2000)

Designing the Star User Interface

Posted in 1980s, Articles, History, Interface Design on October 2nd, 2010 by Dan – Be the first to comment

Bill Verplank, et al, “Designing the Star User Interface” (1982)

Design decisions around the influential Star computer.

SPACEWAR

Posted in 1970s, Articles, History on October 2nd, 2010 by Dan – Be the first to comment

Stuart Brand, “SPACEWAR: Fanatic Life and Symbolic Death Among the Computer Bums” (1972)

Life among early interaction designers (including Alan Kay) in the early 1970s.

The Computer as Communication Device

Posted in 1960s, Articles, History, Visionary on October 2nd, 2010 by Dan – Be the first to comment

J.C.R. Licklider and Robert Taylor, “The Computer as Communication Device” (pdf) (1968)

Rethinking what the computer was good for at the dawn of Xerox PARC.