Inspirational

On (Design) Bullshit

Posted in 2000s, Articles, Basics, Inspirational on October 5th, 2010 by Dan – Be the first to comment

Michael Bierut, “On (Design) Bullshit” (2005)

Insanely Great, Or Just Good Enough?

Posted in 2000s, Articles, Inspirational, Theory on October 5th, 2010 by Dan – Be the first to comment

Dan Hill, “Insanely Great, Or Just Good Enough?” (2004)

Please Make Me Think!: Are high-tech usability priorities backwards?

Posted in 2000s, Articles, Inspirational on October 5th, 2010 by Dan – Be the first to comment

Andrei Herasimchuk, “Please Make Me Think!: Are high-tech usability priorities backwards?” (2004)

Making Meaning

Posted in 2000s, Articles, Inspirational on October 5th, 2010 by Dan – Be the first to comment

Chris Pacione, “Making Meaning” (pdf) (2000)

The Revenge of the Intuitive

Posted in 1990s, Articles, Inspirational on October 5th, 2010 by Dan – Be the first to comment

Brian Eno, “The Revenge of the Intuitive” (1999)

At the Heart of Interaction Design

Posted in 1990s, Articles, Basics, Inspirational on October 5th, 2010 by Dan – Be the first to comment

Lauralee Alben, “At the Heart of Interaction Design” (pdf) (1996)

Intuitive Equals Familiar

Posted in 1990s, Articles, Basics, Inspirational, Interface Design on October 5th, 2010 by Dan – Be the first to comment

Jeff Raskin, “Intuitive Equals Familiar” (1994)

A Software Design Manifesto

Posted in 1990s, Articles, Inspirational, Visionary on October 5th, 2010 by Dan – Be the first to comment

Mitch Kapor, “A Software Design Manifesto” (1990)

Predicting the Future

Posted in 1980s, Articles, Inspirational on October 4th, 2010 by Dan – Be the first to comment

Alan Kay, “Predicting the Future” (1989)

“The best way to predict the future is to invent it.”

Ten Things I Have Learned

Posted in 2000s, Articles, Basics, Inspirational on October 4th, 2010 by Dan – Be the first to comment

Milton Glaser, “Ten Things I have Learned” (2001)

Arguing for the designer to do “continuous transgression.”