Presentations

Pawned: Gamification and Its Discontents

Posted in 2010s, Game Mechanics, Presentations on October 22nd, 2010 by Dan – Be the first to comment

Sebastian Deterding, “Pawned: Gamification and Its Discontents” (2010)

Make It So: What Interaction Designers can Learn from Science Fiction Interfaces

Posted in 2000s, Presentations on October 16th, 2010 by Dan – Be the first to comment

“Make It So: What Interaction Designers can Learn from Science Fiction Interfaces” (2008)

Why We Turned Microsoft Office Into A Game

Posted in 2010s, Presentations on October 16th, 2010 by Dan – Be the first to comment

Daniel Cook, Why We Turned Microsoft Office Into a Game” (2010)

Foundations of Interaction Design

Posted in 2000s, History, Presentations on October 16th, 2010 by Dan – Be the first to comment

Karen McGrane, “Foundations of Interaction Design” (2008)

Designing for Interaction: Building a Vision for Innovation in Interaction Design

Posted in 2000s, Presentations, Theory on October 7th, 2010 by Dan – Be the first to comment

Chris Bernard, “Designing for Interaction: Building a Vision for Innovation in Interaction Design” (2008)

Learning Interaction Design from Everyday Objects

Posted in 2000s, Interface Design, Presentations on October 5th, 2010 by Dan – Be the first to comment

Bill DeRouchey, “Learning Interaction Design from Everyday Objects” (2006)

Interaction Design History in a Teeny Little Nutshell

Posted in 2000s, History, Inspirational, Presentations on October 5th, 2010 by Dan – Be the first to comment

Marc Rettig, “Interaction Design History in a Teeny Little Nutshell” (2004)

The Demon-Haunted World

Posted in 2000s, Inspirational, Presentations, Ubicomp and Internet of Things, Visionary on October 5th, 2010 by Dan – Be the first to comment

Matt Jones, “The Demon-Haunted World” (2009)