Ubicomp and Internet of Things

How smart does your bed have to be before you are afraid to go to sleep at night?

Posted in 1990s, Theory, Ubicomp and Internet of Things, Visionary on November 7th, 2014 by Dan – Be the first to comment

Rich Gold, “How smart does your bed have to be, before you are afraid to go to sleep at night?” Ars Electronica, 1994

Can a house built with modern computer technology still be expected to work ten years from now? Do you currently have any ten-year-old computers in your house? Do you expect your children to live in your house? Your children’s children? Your children’s children’s children? Will your smart house still be smart then?

Do you consider living in an intelligent, fully computerized house to be work? Will there be computerized forms you have to regularly fill out to keep it working? Will you have to perform regular maintenance on it? How does this differ from work? Do you take vacations now from your house, say to simple cabins in the woods? Will you take vacations from your smart house to, say suburban houses?

If a smart house decides that it doesn’t like you, can it leave and find another employer?

Gardens and Zoos

Posted in 2010s, Articles, Robotics, Ubicomp and Internet of Things, Visionary on March 16th, 2012 by Dan – Be the first to comment

Matt Jones, Gardens and Zoos, 2012

This is near-future where the things around us start to display behaviour – acquiring motive and agency as they act and react to the context around them according to the software they have inside them, and increasingly the information they get from (and publish back to) the network.

In this near-future, it’s very hard to identify the ‘U’ in UI’ – that is, the User in User-Interface. It’s not so clear anymore what these things are. Tools… or something more.

Emoticomp

Posted in 2010s, Articles, Ubicomp and Internet of Things on January 24th, 2011 by Dan – Be the first to comment

Ben Bashford, Emoticomp (2011)

Interaction designers are used to using personas (research based user archetypes) to describe the types of people that will use the thing they’re designing – their background, their needs and the like but I’m not sure if we’ve ever really explored the use of personas or character documentation to describe the product themselves. What does the object want? How does it feel about it? If it can sense its location and conditions how could that affect its behaviour? This kind of thing could be incredibly powerful and would allow us to develop principles for creating the finer details of the object’s behaviour.

I think you could develop a persona for every touchpoint of the connected object’s service. Maybe it could be the same persona if the thing is to feel strong and omnipresent but maybe you could use different personas for each touchpoint if you’re trying to bring out the connectedness of everything at a slightly more human level.

Where The Action Is

Posted in 2000s, Non-Fiction Books, Theory, Ubicomp and Internet of Things on October 7th, 2010 by Dan – Be the first to comment

Paul Dourish, Where the Action Is: The Foundations of Embodied Interaction (2004)

Digital Ground

Posted in 2000s, Non-Fiction Books, Theory, Ubicomp and Internet of Things on October 7th, 2010 by Dan – Be the first to comment

Malcolm McCullough, Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing (2005)

Everyware

Posted in 2000s, Non-Fiction Books, Ubicomp and Internet of Things on October 5th, 2010 by Dan – Be the first to comment

Adam Greenfield, Everyware: The Dawning Age of Ubiquitous Computing (2006)

The Demon-Haunted World

Posted in 2000s, Inspirational, Presentations, Ubicomp and Internet of Things, Visionary on October 5th, 2010 by Dan – Be the first to comment

Matt Jones, “The Demon-Haunted World” (2009)

Shaping Things

Posted in 2000s, Non-Fiction Books, Ubicomp and Internet of Things, Visionary on October 5th, 2010 by Dan – Be the first to comment

Bruce Sterling, Shaping Things (Mediaworks Pamphlets) (2005)

On the ground running: Lessons from experience design

Posted in 2000s, Articles, Inspirational, Ubicomp and Internet of Things on October 5th, 2010 by Dan – Be the first to comment

Adam Greenfield, “On the ground running: Lessons from experience design” (2007)

Why Things Matter

Posted in 2000s, Articles, Ubicomp and Internet of Things, Visionary on October 5th, 2010 by Dan – Be the first to comment

Julian Bleecker, “Why Things Matter” (2006)

What We Talk About When We Talk About Context

Posted in 2000s, Articles, Design Research, Ubicomp and Internet of Things on October 5th, 2010 by Dan – Be the first to comment

Paul Dourish, “What We Talk About When We Talk About Context” (pdf) (2004)

Designing Calm Technology

Posted in 1990s, Articles, Ubicomp and Internet of Things, Visionary on October 5th, 2010 by Dan – Be the first to comment

Mark Weiser and John Seely Brown, “Designing Calm Technology” (1995)

“That which informs but doesn’t demand our focus or attention.”

The Computer for the 21st Century

Posted in 1990s, Articles, Ubicomp and Internet of Things, Visionary on October 5th, 2010 by Dan – Be the first to comment

Mark Weiser, “The Computer for the 21st Century” (1991)

Visionary introduction to ubiquitous computing: “The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.” Introduces concepts such as Pads, Tabs, and Boards.