Michael Nielsen, Moritz Störring, Thomas B. Moeslund, and Erik Granum, “A Procedure For Developing Intuitive And Ergonomic Gesture Interfaces For Man-Machine Interaction” (pdf) (2003)
Chris Blow, “Crisis & Interaction Design” (2010)
Daniel Cook, Why We Turned Microsoft Office Into a Game” (2010)
Karen McGrane, “Foundations of Interaction Design” (2008)
Shoshana Zuboff, In The Age Of The Smart Machine: The Future Of Work And Power (1989)
Paul Dourish, Where the Action Is: The Foundations of Embodied Interaction (2004)
Malcolm McCullough, Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing (2005)
Jonas Löwgren and Erik Stolterman, Thoughtful Interaction Design: A Design Perspective on Information Technology (2007)
Donella H. Meadows, “Places to Intervene in a System” (1997)
Regarding “leverage points” in a system.
Douglas Engelbart, A research center for augmenting human intellect (1968)
From Wikipedia: The Mother of All Demos is a name given retrospectively to Douglas Engelbart’s December 9, 1968, demonstration at the Fall Joint Computer Conference (FJCC) at the Convention Center in San Francisco, in which a number of experimental technologies that have since become commonplace were presented. The demo featured the first computer mouse the public had ever seen, as well as introducing interactive text, video conferencing, teleconferencing, email, hypertext and a collaborative real-time editor.
Leander Kahney, Inside Steve’s Brain (2008)
This book might be the most complete look at what a design managers, VPs of design, or creative directors should be doing to improve their products.
Chris Bernard, “Designing for Interaction: Building a Vision for Innovation in Interaction Design” (2008)
Bill DeRouchey, “Learning Interaction Design from Everyday Objects” (2006)
Marc Rettig, “Interaction Design History in a Teeny Little Nutshell” (2004)
Tor Norretranders, The User Illusion: Cutting Consciousness Down to Size (1999)
Adam Greenfield, Everyware: The Dawning Age of Ubiquitous Computing (2006)